The Iconic Puzzle Game Couldn't Triumph at The Game Awards — A New Category Could Fix That

Whenever a major awards ceremony approaches, you'll find an outcry for the addition of new categories to acknowledge unsung work and delight the hearts of followers with niche passions.

My colleague made the case for a horror game category. That would be fantastic. Equally deserving are board games, which is a passionate advocate's mission. But they will have to forgive me when I prioritize since similar to blinkered fanatics, I possess a compelling case for why my demand remains most pressing and important of all. This is the request: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre isn't exact; it’s very subjective, and inevitably start arguments concluding with vague boundaries. There’s a reason movie academies steer clear of genre categories. Yet it remains an unavoidable compromise for the industry of interactive entertainment, showing incredible range they barely qualify as a single art form.

To recognize the complete range of achievement in video games to be recognized, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types effectively encompass many game types, making space possible for most games within them.

This doesn't apply to puzzle games. No appropriate category exists for their placement. Think about these this year’s best games, showing diverse approaches: structural challenges of one title, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games released every year that have no home at major award shows, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, or the intensely contested small studio competitions.

  • A renowned logic title received no recognition in any category in 2014
  • Another creative title was excluded during that ceremony
  • Popular arranging title was overlooked that year
  • Only a few puzzle games scraped into independent or mobile categories

Value of Brain-Teasers

Frequently they represent modest productions, yet the craft of the puzzle game holds tremendous importance. Well-known matching games stand as the most-played games in the world maintaining this status for many years.

The legendary block-stacking game challenges popular creative games claiming status as highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have that issue. You could fill a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Logic title developers function at the challenging frontier of video game design, creating some of essential manifestations of gaming itself. Just like film action specialists, they merit acknowledgment. We shouldn't delay generations.

Cheryl Bradley
Cheryl Bradley

Freelance writer and prize hunt enthusiast, sharing the best UK competitions.